/*
 * Copyright (C) 2019 Trinity. All rights reserved.
 * Copyright (C) 2019 Wang LianJie <wlanjie888@gmail.com>
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 *
 */

package com.trinity.camera

import android.graphics.PointF
import android.graphics.SurfaceTexture
import com.trinity.record.PreviewResolution

interface Camera {

  fun start(surfaceTexture: SurfaceTexture, resolution: PreviewResolution): Boolean

  fun stop()

  fun isCameraOpened(): Boolean

  fun setFacing(facing: Facing)

  fun getFacing(): Facing

  fun getSupportAspectRatios(): Set<AspectRatio>

  fun setAspectRatio(ratio: AspectRatio): Boolean

  fun setZoom(zoom: Int)

  fun setExposureCompensation(exposureCompensation: Int)

  fun setFlash(flash: Flash)

  fun getFlash(): Flash

  fun setDisplayOrientation(displayOrientation: Int)

  fun getWidth(): Int

  fun getHeight(): Int

  /**
   * 手指点击聚焦
   */
  fun focus(viewWidth: Int, viewHeight: Int, point: PointF)
}